

BLAIR WITCH GAME REVIEW MOVIE
Supernatural baddies haunt the woods, and the characters have recently discovered the tapes of The Blair Witch Project, the original found-footage movie that launched the franchise. That’s something we have to grapple with, and it’s part of what drives him into the forest on his own redemption arc. Ellis isn’t a good person, and he is not presented as one. We get to see the darkest parts of Ellis’s past struggles through his point of view, and it’s a vivid and shocking depiction of someone with mental health issues lashing out at loved ones and struggling with thoughts of suicide. Ellis falls off the path, and becomes disoriented and anxious.

Things quickly spin out of control, of course. There is a lot of walking, and a lot of listening and looking around. The core gameplay is reminiscent of Firewatch, just in a much spookier locale. I spend most of my time in the woods walking around, following Bullet and picking up clues as I go. The game begins when Ellis joins a search party to help find a lost boy. I have a Nokia brick for a phone, a flashlight, a backpack, a walkie-talkie, and a camcorder.

Blair Witch takes place in 1994, which means that Ellis is equipped with basic tools for survival.
